Before diving into the backlines of your enemy team, you should know how to use Ahri’s basic abilities. As a champion ahri has a lot of mobility, but once your ultimate is used – you need to know how to navigate around a teamfight. The best place to start is a breakdown of each ability.
P – Essence Theft: Ahri’s passive is called essence theft and it is the main way that Ahri can sustain in lane. Each time one of Ahri’s abilities lands on a target she gain a single charge. Once at 9 charges, Ahri will heal based on each enemy hit. This has a small scaling so building AP results in more healing.
Q – Orb of Deception: This is the bread and butter of the Ahri build, it’s her core ability for harassment and able to do large chunks of damage to the enemy team. It’s a straight line projectile that does not follow a fixed path. Casting this grants a speed boost and it travels towards Ahri. This means that movement sideways can help target champions you otherwise would have missed. To benefit from her speed boost when fleeing, you should throw the Orb of Deception in the opposite direction you’re running towards.
W – Fox-Fire: This is an ability that often goes unnoticed by most first time players. Whilst the effects aren’t as visually obvious as her other abilities – this packs a punch. The first hit does the most damage with successive hits doing reduced damage.
E – Charm: This is a straight line skillshot that can be buffered before a flash to remove the animation. Once landed, the player is charmed towards Ahri for up to 2 seconds. Aside from doing large base damage, this ability has huge AP scaling.
R – Spirit Rush: This ability makes up the other part of Ahri’s mobility, offering three dashes that can be used defensively and offensively. Each dash creates a bolt that deals a reasonable amount of magic damage.