Why Not Choose Sustained Damage Instead?
Carry roles vary a lot and some people choose to use sustained damage. Popular streamers such as imaqtpie, or even pro players like Bang use sustain damage to carry themselves – so why shouldn’t you? Whilst it is possible to climb the ladder using sustained damage, the marksman role is the primary form of sustained damage. This immediately puts you at a disadvantage in carrying as you become dependent on your support to provide vision and utility, whilst also not feeding. As well as that it takes a lot longer for most marksman to come online and start doing great damage. Champions such as Vayne and Twitch are amazing carries, but their relatively weak laning phase can make carrying hard if a burst mage is poppin’ off in the midlane.
With that in mind, champions such as Fizz, Ahri, LeBlanc, Zed and Talon provide huge amounts of damage. Their high amounts of mobility also mean that you can win your lane before snowballing other lanes and the jungle role. It’s not that sustained damage is bad, but burst damage picks up momentum sooner and provides an extra utility to your team composition. If their team picks lots of tank champions, then you may find yourself wishing to play champions like Ryze or Cassiopeia who have lower cooldowns.
So it is our recommendation that you choose burst damage over continuous damage. It gives your team access to a great tool for shutting down carries and unlocks your lane sooner. It’s important to use assassin mobility to roam and shut down key players. You should use your jungler presence on the map to invade, steal buffs and camps to further choke out the game. All of these characteristics of the role help you to erupt and take over the game. However, you’ll need to mute all chat, unless you want to hear about how broken your champion is.